An alternative method of calculating damage.
Vertical column: 1d20 roll
Horizontal column: DMG
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 1 1(1/1) 2(2/1) 3(2/2) 4(3/2) 5(3/3) 6(4/3) 7(4/3) 8(5/3) 8(5/4) 9(5/4) 10(6/4) 11(6/4) 12(6/5) 12(7/5) 13(7/5) 14(8/5) 15(8/6) 15(8/6) 16(9/6) 17(9/6) 2 1(1/1) 2(1/1) 3(2/1) 4(2/2) 5(3/2) 6(3/2) 6(3/2) 7(4/3) 8(4/3) 9(5/3) 9(5/3) 10(5/4) 11(6/4) 12(6/4) 12(6/4) 13(7/5) 14(7/5) 15(7/5) 15(8/5) 16(8/5) 3 1(1/1) 2(1/1) 3(2/1) 4(2/1) 4(2/2) 5(3/2) 6(3/2) 7(3/2) 7(4/3) 8(4/3) 9(4/3) 10(5/3) 10(5/3) 11(5/4) 12(6/4) 13(6/4) 13(6/4) 14(7/4) 15(7/5) 15(7/5) 4 1(1) 2(1/1) 3(1/1) 4(2/1) 4(2/1) 5(2/2) 6(3/2) 6(3/2) 7(3/2) 8(4/3) 9(4/3) 9(4/3) 10(5/3) 11(5/3) 11(5/4) 12(6/4) 13(6/4) 14(6/4) 14(6/4) 15(7/4) 5 1(1) 2(1/1) 3(1/1) 3(2/1) 4(2/1) 5(2/1) 6(3/2) 6(3/2) 7(3/2) 8(3/2) 8(4/2) 9(4/3) 10(4/3) 10(5/3) 11(5/3) 12(5/3) 13(6/4) 13(6/4) 14(6/4) 15(6/4) 6 1 2(1/1) 2(1/1) 3(1/1) 4(2/1) 5(2/1) 5(2/2) 6(3/2) 7(3/2) 7(3/2) 8(4/2) 9(4/2) 10(4/3) 10(4/3) 11(5/3) 12(5/3) 12(5/3) 13(6/4) 14(6/4) 14(6/4) 7 1 2(1) 2(1/1) 3(1/1) 4(2/1) 4(2/1) 5(2/1) 6(2/2) 7(3/2) 7(3/2) 8(3/2) 9(4/2) 9(4/2) 10(4/3) 11(4/3) 11(5/3) 12(5/3) 13(5/3) 13(6/3) 14(6/4) 8 1 2(1) 2(1/1) 3(1/1) 4(1/1) 4(2/1) 5(2/1) 6(2/1) 6(3/2) 7(3/2) 8(3/2) 8(3/2) 9(4/2) 10(4/2) 10(4/3) 11(4/3) 12(5/3) 12(5/3) 13(5/3) 14(6/3) 9 1 1(1) 2(1) 3(1/1) 4(1/1) 4(2/1) 5(2/1) 6(2/1) 6(2/1) 7(3/2) 8(3/2) 8(3/2) 9(3/2) 9(4/2) 10(4/2) 11(4/3) 11(5/3) 12(5/3) 13(5/3) 13(5/3) 10 1 1 2(1) 3(1/1) 3(1/1) 4(1/1) 5(2/1) 5(2/1) 6(2/1) 7(2/1) 7(3/2) 8(3/2) 9(3/2) 9(4/2) 10(4/2) 11(4/2) 11(4/3) 12(5/3) 13(5/3) 13(5/3) 11 1 1 2(1) 3(1) 3(1/1) 4(1/1) 5(2/1) 5(2/1) 6(2/1) 6(2/1) 7(3/1) 8(3/2) 8(3/2) 9(3/2) 10(4/2) 10(4/2) 11(4/2) 12(4/2) 12(5/3) 13(5/3) 12 1 1 2(1) 2(1) 3(1) 4(1/1) 4(1/1) 5(2/1) 6(2/1) 6(2/1) 7(2/1) 8(3/1) 8(3/2) 9(3/2) 9(3/2) 10(4/2) 11(4/2) 11(4/2) 12(4/2) 13(5/3) 13 1 1 2 2(1) 3(1) 4(1) 4(1/1) 5(2/1) 5(2/1) 6(2/1) 7(2/1) 7(2/1) 8(3/1) 9(3/2) 9(3/2) 10(3/2) 10(4/2) 11(4/2) 12(4/2) 12(4/2) 14 0 1 2 2(1) 3(1) 3(1) 4(1/1) 5(1/1) 5(2/1) 6(2/1) 6(2/1) 7(2/1) 8(2/1) 8(3/1) 9(3/2) 10(3/2) 10(3/2) 11(4/2) 11(4/2) 12(4/2) 15 0 1 1 2 3(1) 3(1) 4(1) 4(1/1) 5(1/1) 6(2/1) 6(2/1) 7(2/1) 7(2/1) 8(2/1) 9(3/1) 9(3/1) 10(3/2) 11(3/2) 11(4/2) 12(4/2) 16 0 1 1 2 2 3(1) 4(1) 4(1) 5(1) 5(1/1) 6(2/1) 7(2/1) 7(2/1) 8(2/1) 8(2/1) 9(3/1) 10(3/1) 10(3/2) 11(3/2) 11(3/2) 17 0 1 1 2 2 3 3(1) 4(1) 5(1) 5(1) 6(1/1) 6(2/1) 7(2/1) 7(2/1) 8(2/1) 9(2/1) 9(3/1) 10(3/1) 10(3/1) 11(3/1) 18 0 1 1 1 2 3 3 4(1) 4(1) 5(1) 5(1) 6(1) 6(1/1) 7(2/1) 8(2/1) 8(2/1) 9(2/1) 9(2/1) 10(3/1) 11(3/1) 19 0 0 1 1 2 2 3 3 4 4(1) 5(1) 5(1) 6(1) 6(1) 7(1) 8(2/1) 8(2/1) 9(2/1) 9(2/1) 10(2/1) 20 0 0 0 1 1 2 2 2 3 3 4 4 5(1) 6(1) 6(1) 7(1) 7(1) 8(1) 8(1) 9(2)
DMG: Total number of damage dice, including victory dice
Odds: Based on goal numbers of 13 (5/3)
Blasters: The first number in parenthesis is the damage that leaks through an energy shield
Flameguns/heat: The second number in parenthesis is the damage that leaks through armor and/or an energy shield