An adaptation of the standard FS combat rules
Size is now a characteristic, 1-10 range, 5 average. Each point is 1.5x the previous level, with 5=100kg. Short/Tall humans are -1/+1, Dwarf/Giant -2/+2. This is a rough, truncated attribute: think of each level as a "no more than this mass". FUDGE's "scale" was the source of this attribute.
Encumbrance is figured as (STR^2) in kg, with the following breaks:
weight carried = 1/4 ENC no modifier weight carried = 1/2 ENC -2 goal number on appropriate actions weight carried = 1 ENC -4 weight carried = 2x ENC -6 weight carried = 3x ENC -9 weight carried = 4x ENC -14 weight carried = 5x ENC -20
Hit location is determined using d20:
Melee/Hand Missile R.Leg 1-4 1-3 L.Leg 5-8 4-6 Abdomen 9-11 7-10 Chest 12 11-15 R.Arm 13-15 16-17 L.Arm 16-18 18-19 Head 19-20 20
Since I allow partial armors (e.g., plate helm with leather jerkin), each location contributes the following to armor weight: each leg=20%, abdomen=10%, chest=20%, each arm=15%, head=10%. This rule change is lifted directly from Runequest.
Injuries are determined by comparing the final damage (weapon base + VP's - armor) to size (the theory being bigger things are harder to hurt), with the following breaks (I'll use leg for my example, since each location has a separate effect):
damage<1/2 sizesize >2x size minor wound major wound grievous limb crippled STUMBLE wound STUN/UNCONSCIOUS STUN minor wound= -1 goal # to appropriate rolls major wound= -4 goal #, -1 initiative grievous wound= -8 goal #, -3 initiative
All STUMBLE and FUMBLE rolls are made as per FS; wound effects rolls are made as below vs 2xEND:
STUN STUN/UNCON. UNCON./DEATH DEATH crit. succ. No effect No effect Stun Uncon. success No effect Stun Uncon. Death fail Stun Uncon. Death Death crit. fail Uncon. Death Death Death
It looks like a lot of "Death" on that chart, but it takes damage greater than size for most locations to incur a Stun/Uncon. roll (the exception being the head). I'm no medical savant, so it may be ludicrous. Harn was the inspiration for the above.
Armor is rated for Slash, Pierce, Impact and Energy damage protection.