Similar to a small version of a "paint ball" gun, this firearm is a favorite among members of the Slayers Guild.
Roll: Dx + Shoot, Goal: +1, STR: N/A, DMG: by dart, RNG: 10/20, Shots: 5, Rate: 2, SIZ: S, Cost: 1/1 per 3 clips
Ammunition: .22 caliber darts, optional types below Tech level: 5 Cost: 150 firebirds
Similar to a small version of a "paint ball" gun, this firearm is a favorite among members of the Slayers Guild. This weapon is powered by refillable, compressed air canisters and fires a small dart with great force and accuracy. The small size of the gun allows it to be easily concealed but reduces its clip capacity to 5 rounds. Each small air canister is capable of firing 10 shots. By nature this weapon is extremely quiet, requiring one (someone within 20 meters in already quiet surroundings) to make a Perception + Shoot roll to hear the gunshot and know what it is.
A rifle conversion kit is available that usually includes a barrel extension, a site (+2 goal), and a larger, external air canister that becomes the shoulder / butt portion of the gun for added range and stability (RNG 30/50). Cost 100 Firebirds / 1 additional benefice point.
Various types of Darts are available as projectiles for this weapon. Among the most common are: (based on Spear Gun stats FSPC Pg. 194)
Dart | Goal | DMG | RNG | Cost |
Standard | 3 | 1 crest per 5 | ||
Injector* | 3 | 1 per 5 | ||
Backbarbed** | 4 | -10 | 1 per 5 | |
Concussion*** | -1 | 6 | 2 per 5 | |
Blast Pellet**** | -2 | 6 | 5 firebirds each/TD> |
* Injects whatever drug it carries upon impact (as long as at least one point of damage breeches target's shield or armor.
** Usually accompanied by a thin wire or line, requires an open breech, single shot mode of firing requiring the clip to be removed.
*** Concussion darts explode on impact.**** Blast Pellets (FSPC 197) .22 caliber ball-bearing sized pellet of plasma (3 damage dice) encased inside the dart. The explosion will affect anyone in a one-meter radius around its point of impact. As with most plasma weapons, blast pellets can leak through energy shields (damage die roll of 1,2,3,4 or 5).